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Port Knocking Sequence Generator

Generate a random TCP/UDP port sequence for port knocking — a client-side utility to configure knockd or similar.

Generating a port knocking sequence

Port knocking keeps a port closed until an agreed sequence of connection attempts arrives on closed ports. The server watches those attempts, recognises the sequence and opens the real port briefly for that address. Anyone running a scan sees everything closed — there is no service listening to answer.

Choose how many ports and which protocol, and the page draws the sequence. Two implementation decisions matter: the ports come from the high range, above the registered ones, so they do not collide with a real service; and the draw uses the browser's cryptographic generator, including for the choice between protocols when mixing is selected — the sequence is the secret, and a secret drawn with a weak generator is a predictable secret.

On what this protects: it is obscurity, not authentication. Anyone watching network traffic sees the sequence and can repeat it. The real value is removing the service from the view of automated scanning, which cuts brute-force noise to nearly zero, and serving as an extra layer over genuine authentication — never in place of it.

Frequently asked questions

Does port knocking replace authentication?
No, and treating it that way is the mistake that makes the technique dangerous. The sequence travels in the clear and is repeatable by anyone observing it. It reduces exposure to automated scanning; the port it opens still needs a key, a strong password or a certificate.
How many ports should I use?
Three to five covers it well. Too short a sequence gets hit by chance in a wide scan; too long gets in the way of legitimate use, since each attempt is a connection and one mistyped port means starting over. The time window between knocks matters too — too tight and it fails on a slow network.
Is there a better alternative?
Single packet authorisation solves the main problem: instead of a repeatable sequence, it uses one cryptographically authenticated packet with replay protection. It gives the same invisibility without the weakness of an observer being able to imitate it.

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