Projectile Time of Flight
Compute projectile total time of flight including initial height.
t = — s
Time of flight: t = 2·v₀·sin θ / g
For oblique launch returning to the same level, total flight time is t = 2·v₀·sin θ / g — twice the rise time, since ascent and descent are symmetric in vacuum. When the launch and landing heights differ (h₀ ≠ h_final), the time follows the quadratic h_final = h₀ + v₀·sin θ·t − ½·g·t², solved for t. Example: v₀ = 50 m/s at θ = 30° on flat ground gives t ≈ 5.1 s. Air resistance shortens flight time and makes the trajectory asymmetric — the descent becomes steeper than the ascent, and the impact point shifts inward.
Applications
Sports timing (ball return time on goal kicks, hang time in basketball — a 0.9 m vertical leap stays airborne ~0.86 s), free-fall analysis, ballistics (TOF — Time of Flight is a core artillery parameter), drop tests from tall structures (Burj Khalifa ~828 m gives ~13 s in vacuum), athletics (long jump, high jump biomechanics).
FAQ
Why is ascent time equal to descent time? In vacuum, gravity is the only force; the projectile decelerates upward at g and accelerates downward at g, so symmetric speeds give symmetric times.
How does launch height affect flight time? Launching from above the landing level adds extra descent — the quadratic in t yields a longer total flight time than the simple formula predicts.
Does air resistance change t? Yes — drag slows the projectile, reducing both the peak height reached and the total flight time, and breaks the ascent/descent symmetry.
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The results provided by this tool are for general informational and educational purposes only and do not constitute professional, financial, medical, legal, tax or accounting advice. Always confirm important decisions with a qualified professional and official sources.