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WoW Addon Icon Converter

Resize an image to 64×64 in BLP-friendly format, the standard used by World of Warcraft addon icons.

About WoW addon icons

World of Warcraft addons rely on 64×64 BLP icons, though the game client happens to read PNG through its internal library as well. What this tool does is take any image and shrink it down to a 64×64 PNG.

When you genuinely need a native BLP, you'll have to reach for an external program such as BLP Lab. That said, PNG handles most modern addons just fine.

Everything runs locally on your machine.

Prepare icons for WoW addons

Building a World of Warcraft addon runs through icons in a specific format, and the starting point of it all is an image at the right size. This tool crops the largest centred square out of the image and scales it down to 64×64 pixels, the standard addon-icon size, in a format that makes the later conversion to BLP easier.

You load the image and get the adjusted version, ready for the next stage in making the icon. Since the crop is always centred and square, a 1920×1080 photo loses 420 pixels from each side — frame what matters in the middle before uploading. It's a shortcut for anyone developing interfaces and addons who wants the art standardised without resizing in an image editor every time.

Processing runs in the browser and the image goes nowhere. A niche tool that saves time for people creating content for the game.

Frequently asked questions

My image is rectangular. Is it stretched or cropped?
Cropped. The tool takes the largest square it can from the centre of the image and only then shrinks that square to 64×64, which keeps the proportions but throws the edges away. A 1920×1080 screenshot loses 420 pixels on each side, so centre the artwork before uploading if it sits off to one side. Anything smaller than 64×64 is accepted as well, just scaled up and usually blurry.
Does it output a BLP, ready for the addon?
No. The output is always a 64×64 PNG named addon-icon.png, with transparency preserved. That covers most current addons, since the game client reads PNG through its internal library, but anyone who truly needs a native BLP, for an interface texture say, still depends on a separate program such as BLP Lab. This page handles only the framing and the starting size.
I clicked Download PNG and nothing happened.
The button becomes a real link only once the image has finished loading into the preview box; before that it points nowhere and the click dies there. And if the chosen file is something the browser can't decode as an image, no error message shows up at all: the preview simply keeps displaying the previous result. Check the 192-pixel box before downloading, because whatever sits there is exactly what lands in the file.

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