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xG (Expected Goals) Simplificado

Estima Expected Goals (xG) de um chute por distância e ângulo (modelo simples).

xG (0-1)

xG (Expected Goals): the modern football metric

xG (Expected Goals) is the average probability of a shot becoming a goal in a similar situation, based on features such as distance to goal, angle, body part (foot / head), defensive pressure, type of assist and game state. Machine-learning models are trained on hundreds of thousands of historical shots. An xG of 0.30 means a shot of that quality is converted 30% of the time on average; a penalty is around xG 0.76. Comparing a team's actual goals to its xG reveals whether results are luck, finishing skill or goalkeeper performance. Leading providers: StatsBomb, Opta, FBref.

Applications

Used in tactical analysis (chance quality vs quantity), scoutingLiverpool and Brentford were pioneers in basing recruitment on xG — and intensively at Manchester City for opponent analysis. Also central to fantasy football, betting markets and broadcast commentary.

FAQ

What's the xG of a penalty? Around 0.76 — penalties are converted about 76% of the time on professional average.

If my team has higher xG but loses, is it bad luck? Usually yes over short samples. Over 10+ matches, big gaps between xG and actual goals tend to signal finishing or goalkeeping issues, not just variance.

Does xG account for the goalkeeper? Basic xG doesn't; advanced variants like xGOT (Expected Goals on Target) and post-shot xG include shot placement and keeper context.

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