1001Ferramentas
🧩Games

Block Puzzle 1010

1010!-style: fit Tetris-like pieces in a 10×10 grid. Full rows/columns disappear. Game over when no piece fits. High score saved.

Pontos: 0 Recorde: 0
Clique numa peça (em baixo) e depois clique numa célula do grid 10×10 para encaixá-la. Linhas/colunas completas somem. Acabam as peças cabíveis = fim.

Block-fitting puzzle (1010! style)

Anyone who has played 1010! will recognise the mechanic of this block puzzle: simple in appearance, deep in practice. You fit pieces onto a 10×10 grid to complete rows and columns, which vanish the moment they fill up. And unlike Tetris, the pieces don't fall. You place each one at your own pace.

The weight sits on the planning. With no countdown, every move becomes a decision about space, and the game only ends when none of the available pieces fits the board any more. Thinking a few moves ahead is what separates a short round from a high score. Your best result is saved.

It all runs in the browser, with no install. It relaxes and demands strategy at the same time, a treat for anyone who likes to challenge their spatial reasoning.

Frequently asked questions

Can I rotate the pieces before placing them?
No, and that is the core rule of the genre. The three pieces on offer are drawn from a fixed set of 18 shapes — the single cell, bars of 2, 3, 4 and 5 cells in both directions, the 2×2 square, the four small three-cell corners and the four four-cell L shapes — and each one has to be placed exactly in the orientation it arrived in. As in the original 1010!, the game is about picking the spot, never turning the piece.
I clicked the right cell and the piece didn't land. Why?
The cell you click becomes the top-left corner of the piece, never its centre. A five-cell bar clicked on column 8 would ask for columns 8 through 12, which the 10×10 board doesn't have, so the click is ignored in silence: the piece stays selected and nothing moves. The same happens when any cell of the shape would fall on an occupied block. Select the piece, watch for the white outline, and aim at its upper left corner.
How is the score counted and when does the round end?
Every cell placed is worth 1 point and every row or column that fills up adds 10 more. Clearing a row and a column in the same move gives 20, on top of the points for the piece itself. The trio is only refreshed once all three have been placed, and the round ends the moment nothing left over fits anywhere on the board. Heads-up: the Recorde (best) field on screen refreshes only when you hit Reiniciar. The new best is already stored, yet the old figure stays on display until then.

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